However, because there is no combat, far too often Close to the Sun devolves into chase sequences for which it is quite obviously not functionally prepared for. ![]() Close to the Sun Utterly Comes Unstuck In Its Later ChaptersĬlose to the Sun is at its best when it’s dealing in slow, building horror and scares – the halls of the Helios proving an ample canvas for such genre beats to manifest themselves. And it’s here that the qualitative slide begins. In addition to collectibles that pop up around the place and effectively double up as trophy bait in the process, Close to the Sun also employs the odd puzzle from time to time, though for the most part they are mostly banal, eye-rolling affairs (I hope you like matching symbols) that do little to acquit themselves as interesting or compelling in any sort of way. Close to the Sun is often very on the nose with its Greek mythological analogues Much like Layers of Fear, a lot of the clues you’ll find around the environment are flavor text, encompassing notes, journals and newspapers that all help to a paint a picture of what happened not just on the Helios, but out in the world at large. Indeed, t hough sometimes the environment might give the impression of openness, it’s usually that staircases and other such points of access are blocked by debris and destroyed furniture.Īs such, Close to the Sun has you exploring the environment, looking for clues that can help you progress through the Helios complex in an attempt to reach Ada and discover the cause behind the accident. It’s there that the similarities pretty much end though, because while BioShock is very much an action RPG that places something of a furious premium on player agency, Close to the Sun is instead a much more linear and leisurely horror adventure, split into the chapters, and one that bears far closer kinship to the likes of Bloober Team’s Layer of Fear series than anything else. With towering gold statues of lofty Greek deities, soaring marble columns, scientific museums and other such retrofuturistic architectural finery, it’s easy to see why Close to the Sun effects such comparisons to Ken Levine’s dystopian opus. Running off of Unreal Engine 4, the developers at Storm in a Teacup have done a fantastic job in fashioning a setting where art deco sensibilities and heady science combine in an eye-opening way. Close to the Sun is certainly not lacking in atmosphereįirst the good stuff – Close to the Sun absolutely looks the part. Naturally, as you might expect, everything goes wrong and the attempt to harness energy without restraint causes time to fall back on itself and before you know it, we’re all knee deep in Event Horizon-ville, oh and you can chuck some Prometheus in there too if you like (the Greek deity and not the subpar Ridley Scott movie from 2012). Set in an alternate history late 1800s, Close to the Sun puts players in control of Rose, older sister to her sibling Ada who works on board as lead scientist the Helios, a massive scientific research vessel developed by Nikola Tesla for the sole purpose of harnessing energy on a scale never before seen. ![]() Close to the Sun PS4 Review Layers of BioShock
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